Matt Moses
mmoses00
CG Lighting and Integration



Location:
San Francisco Bay Area, USA

Language(s):
English

Member Since:
May 2003

Last Updated:
6 February 2009

Portfolio Views:
13694
Chosen as Favorite:
8
Groups:
Advanced Search
galleryaboutblogguestbook
Prince of Persia Cinematic
3ds max, combustion, finalRender
December 2009


   
Ok... Ubisoft used this as part of their game development campaign to check users reactions to the look and feel of the game before all gameplay is locked. This is the kind of look to be expected from an 8-week rush for 23 shots... pretty good... although when set next to their 7 month, $1.5-2 million budget Assassins Creed cinematics... it looks positively dated. 3dsmax + FinalRender and Combustion to comp. These were some of my favorite shots from the piece.
Credit to Alessandro Cangelosi for his cool FumeFX/Krakatoa sand creature effects.

 
  Matt Moses's Personal Network  
 
 

This page rendered in x.xxx seconds on server asteroids.ballisticmedia.net